12/21/2023 0 Comments Firestorm viewer second life![]() ![]() Pressing Enter (just Enter nothing else) should no longer toggle Borderless window. ![]() Someone also suggested that the texture memory display is confusing because it shows the entire usage rather than what the Viewer uses, so now Preferences only shows the amount the Viewer itself uses (instead of the total), you can still see the total in the Task Manager and the texture console. Lastly, the Viewer now comes with a proper installer, this means there are also Start Menu shortcuts and an uninstaller, tell me if you find any issues with it! In the future i hope to add a bit more to it, its really basic right now but it should give Linden Labs the requested "easy" uninstall method and thus protect my Viewer from getting thrown out of the TPVD list.Īs always thanks for your patience and support!Īs per suggestion "Since Logoff" filter in your Inventory - Recent tab is now disabled by default, making recent actually display something again and useful. ![]() Right click should work again in Mouselook (you have to hold down Alt), the "Texture" tab in Tools should be fully functional again (Media and Alpha Masking Cutoff wasn't working), the minimap can be dragged around again, the new profile should no longer spew errors when trying to delete Picks or Classifieds, the world map "Copy SLURL" button should now be properly clickable, gestures should no longer default to "B" and the Second Life profile tab has been reverted to the previous style (other tabs are coming with upcoming updates). Because donuts!Īs promised the first update to bugfix this mess! Oh yea the Viewer is now called Sweet Donut Viewer. but since i got so much footage and it was the only usable i decided to make an extended version of it. It was originally part of the update video and much shorter. Outside of the Viewer i've also upgraded the installer a bit, added options to automatically download and install VCRedists (so people stop asking and reporting it) and removed the Google Drive "too big to be virus scanned" warning, note this will not stop Defender (or other apps) from flagging it as false positive virus, that would need signing.Īnd in case you are interesting in seeing me cook up this update live, i've got a video for you! Oh and before i forget, the animator can now be found in the new menu entry "Pose Creator". Should the poser ever get a better way of editing bones, so will the animator. Do note that the animator development also hinges on the Poser. With full keyframe support comes adding, removing and changing/editing keyframes, i know its slow and clunky right now but its also the first release ever (in the entire history of SL) to allow doing this directly inworld on your avatar inside the Viewer without the need of any third party tools, so keep that in mind, over time i will add more features, QoL, better UI and management tools to make it faster and easier. which was kinda bad when you switched avatars. There isn't much to talk about really, this update introduces full keyframe capability to the animator/pose creator allowing you to create (and reimport) full animations, this also fixes a couple problems the previouss "create" mode had, for instance it including a keyframe for all bone transforms (rotation, position and scale) effectively copying your deforms into the animation. Turns out i'm not going to, i wasn't talking about much interesting stuff anyway. You may have noticed that since a bit there's been an update and no post.īefore making this post i was waiting to get the update video recorded. ![]()
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